by mPowering and TechChange

mPowering Frontline Health Workers is delighted to introduce a new video, developed with TechChange, that explains how publishing content under a Creative Commons license can maximize the reach and impact of health training materials.

Frontline health workers play a vital role in delivering health services to their communities. Yet these health workers often lack the training and information they need to feel confident and to do their jobs effectively. NGOs, academics, and governments are all developing materials to improve training, but often the content is not widely shared and does not reach the people who need it the most.

To address the shortage of high-quality health training content, and to ensure this is available for sharing widely between health workers, their trainers, NGOs, Ministries and others, mPowering launched ORB.

ORB

ORB is an open source content platform that connects health workers and training organizations with mobile optimized training content and job aids. With a focus on quality, ORB brings together multimedia content (videos, audio and text files) that can be used to deliver educational programs, refresher training, or counseling tools for health workers.

All of the content on ORB is released under one of the six Creative Commons licenses. Publishing under a Creative Commons license means that authors can retain their intellectual property while allowing others to re-use and share their materials. In many cases, users can also adapt and translate the content for use in a wide range of contexts.

mPowering believes that health content is a public good. Training resources, health information and job aids for health workers contain life-saving information and should be shared as widely as possible. Creative Commons or other open licensing allows more people to access this information. It also saves time and costs so that training can happen faster; and content can be remixed, translated, and compiled into courses.

This video gives more information on what Creative Commons licenses are, how they work, and why they matter. TechChange developed the animation to represent diversity and access to information; and to communicate the significance of a Creative Commons license in public health training. Through the short and compelling animation, TechChange delivers this core mPowering message – make health content freely available – in a simple and powerful way.

To learn more about how you can apply Creative Commons licensing to your work, we invite you to watch the short video and read the FAQ on ORB, or to contact mPowering at info@mpoweringhealth.org

This post also appeared on mPowering Frontline Health Workers blog

Have you seen our animations and wondered who is creating them? Meet one of our graphic designers who brings them to life, Rebecca Nelson.

Where are you from?
I am from Accokeek Maryland, which is not too far from DC so I know DC incredibly well, particularly when it comes to the museums.

What did you do before working at TechChange?
I worked as an Assistant Manager at Simulation Rides at the Smithsonian. I did some freelance projects on the side (customizing TOMS shoes for events at Nordstrom), but nothing I really wanted to, till I found TechChange.

How did you hear about TechChange?
I helped my friend apply to TechChange two or three years ago. He got the job and I got to watch the company grow from a third party perspective. I remember his job slowly developing from graphic designer, to motion graphics, to animation, then back down to illustration as he was able to specialize as the company grew. I was also able to see TechChange start from a room to an attic to where it is now and wanted to be a part of this incredible journey.

What exactly do you do at TechChange? What does a typical day look like for you?
Every day is different! Even though I mostly do character animation, it is a fraction of everything we work on here, so I have become more of a generalist, which has its own benefits. I have illustrated, done storyboards, recorded and cut audio, rigged assets, done motion graphics, designed 3D models, and then of course, animated.

I’ve really enjoyed getting to know every aspect of the pipeline, it has made me both more valuable as an individual who could make their own animations, and as a teammate able to know what the next person working on the same project needs.

Rebecca working on a project at her desk

Rebecca working on a project at her desk

How did you get into creative design?
Ever since I was little I loved the idea of animation, though as a child I had no idea what it was called, so I just drew a lot. I was much better at science or math, but I was fascinated by art because it was something I didn’t understand. Of course, now I know little things that help with design, like rule of thirds or that when the mind thinks of an object, it tends to be from a slightly above angle, because we usually have to look down on smaller items (an exception being things with screens, we tend to remember those from a straight angle).

What is the most important lesson you’ve learned working on animation projects for international development organizations?
It’s hard to boil it down to one single lesson. The first main thing I learned here was the pipeline of animation productions, even if it was as simple as a program shortcut. In animation lingo, I even started using a rigging system that allowed Inverse Kinematics (IK) on rigs in After Effects instead of Forward Kinematics (FK). It was a little bumpy at first because I learned the hard way the pivot points couldn’t be adjusted after the fact, but it was definitely valuable in the long run.

The second main thing I learned was the cultural and social aspects of animations. Clients usually want something very specific, and for good reasons. For example, characters must shake hands with the right hand because the left hand is considered disrespectful in certain cultures, and other specific requests like the relocation habits of refugees after a natural disaster. It’s fascinating to learn these as we work on these projects!

How do you keep up with the latest news in design?
My first source is my team at TechChange. Someone is always trying to innovate and streamline the design/production process. So, we naturally find out about new things in design. Second, I go to school in my spare time where I learn more about 3D modeling and rigging and texturing, which I have started to use at TechChange for small projects. Third, I watch a lot of cartoons. There’s a new generation of shows and content providers that allow a lot more independent and creator-based productions and the best way to learn about it is by just watching it.

Kids visit TechChange for documentary

Dylan and Jack from Eastern Middle School in Silver Spring, MD interviewed Rebecca, Charlie, and Nick for a documentary on the 3D printers and prosthetics.

What do you love most about working at TechChange?
I love how open the company is. Everything is available to look at so there’s none of the bad things that one associates with big companies here. At any moment I can know what my higher ups are working on, where our energy comes from, what is going on with the courses, and I even know how much cereal is left because the cereal bar has clear containers!

What is your favorite TechChange moment so far?
I really love Show and Tell at TechChange. Every month, we do a team show and tell where we all get to show the rest of the team what we have been working on. I actually really hate presenting, but there’s nothing more beautiful than when people get to talk about something they’re passionate about. It goes back to my favorite thing about the TechChange, how transparent they are. I would never know about how hard everyone works if we did not take the time to highlight them. Oh, and we did wine and painting once as a group. It was a really interesting experiment seeing how each team member approaches the same challenge.

The TechChange team strikes a serious artist pose with their final art pieces during Wine and Painting night

The TechChange team strikes a serious artist pose with their final art pieces during Wine and Painting night

What do you do when you’re not at TechChange?
I’m constantly taking some sort of class to get better at what I love, so I am mostly busy with homework. When I do finally decide to leave my home, I usually end up at a book store. My earliest jobs revolved around books; it’s a habit I never quite kicked.

If you had to direct someone to the best place to eat in D.C. where would it be?
U-street Cafe, since they combine both my love for breakfast food and peaches!

What are tangible ways to promote peace in local communities? How can peacebuilding practices effectively spread beyond borders? What are the best ways to encourage tolerance and responsible citizenship to avoid wars?

These issues are the focus of Generations For Peace, a leading global non-profit peacebuilding organization working to solve challenges and resolve conflicts around the world. Founded by HRH Prince Feisal Al Hussein and Sarah Kabbani of Jordan in 2007, Generations For Peace focuses on empowering youth by training young volunteers in sustainable conflict transformation so they can introduce peaceful practices and spread them throughout their communities. The youth volunteers then train others in conflict resolution practices with advocacy and empowerment training in the form of activities such as sports, arts, and dialogues.

The five ways Generations For Peace empowers their youth volunteers around the world as portrayed in the animation

The five ways Generations For Peace empowers their youth volunteers around the world as portrayed in the animation

Storytelling via Animation
If a picture is worth a thousand words, an animation can tell a story that can propel people to action. After coming across TechChange’s animation for DME For Peace last summer, Generations For Peace approached the TechChange Creative Team to help tell their story of promoting peace through an animation.

Julia Kent, Director of Donor and Partner Communications at Generations For Peace, stressed that an animation was the perfect medium for telling their story. She emphasized that, “peacebuilding, and particularly sustainable peacebuilding via the Generations For Peace model, is a complex story to communicate. We felt an animated video would be an excellent medium to use in simplifying our story, and to show powerful and tangible visual examples of the work our volunteers do around the world.” The goal of the animation was to communicate this story of the powerful impact of youth volunteers sharing conflict resolution practices with others, carrying out their mission to “Pass It On” – ultimately urging viewers to take action by contributing their time, donation, or voice to GFP’s efforts.

We’re proud to announce the launch of our latest animation with Generations For Peace.

The Process of Visualizing Peacebuilding Practices
The Generations For Peace story is one of personal and community transformation, so the youth characters in the animation were vital in its storytelling. It was also important to have many diverse characters as well, to show the potential for peaceful conflict transformation to restore relationships between people of different backgrounds. The animation also needed to reflect Generations For Peace’s work in a variety of rural and urban contexts in 50 countries in the Middle East, Europe, Asia, and Africa. By understanding Generations For Peace’s vision for an animation, we used simple, papercut-style characters in the animation to be able to have a longer animation of 3:05 minutes with many different characters and activities to fully communicate their various vehicles for peacebuilding.

We used mixed teams of blue and yellow uniforms on each team (instead of one team of blue and another of yellow) to emphasize how GFP volunteers facilitate sports-based games that require cooperation between different groups as a medium for peacebuilding.

We used mixed teams of blue and yellow uniforms on each team (instead of one team of blue and another of yellow) to emphasize how GFP volunteers facilitate sports-based games that require cooperation between different groups as a medium for peacebuilding.

GFP’s guidance in reflecting their brand and communicating culturally relevant messages in the animation was crucial in coming up with a great final product. Julia also added that as this young organization is poised for another strong year of growth, they are excited to use this animation to reach more supporters and partners to support their mission. Organizations like Generations For Peace are doing very important work, and at TechChange, we help tell their stories in an engaging way, helping them communicate their story to a wider audience. We are excited to see Generations For Peace’s growth in the upcoming year!

Make sure to check out the ‘Pass It On’ video here, and let us know if you’re interested in sharing your organization’s story or a campaign by contacting the TechChange Creative Team at info@techchange.org.

Liang Cai recently joined TechChange as the Creative Director. Liang is a Motion Designer, Animator and VFX compositor. He specializes in 2D/3D motion graphics design as well as combining animation and live action video into visual storytelling.

Liang has worked both in Washington, DC and New York on various feature films, TV shows and commercials. His past experience includes works for 2011 Sundance-winning Film Another Earth, Fox Searchlight feature film i Origins, MTV show True Life: I’m Polyamorous and 2014 Democratic National Campaign commercials. Liang graduated from Peking University, China with a BA in Film & TV Production and holds a Master Degree in Film & Media from American University, Washington DC.

Welcome to the TechChange team, Liang!

At TechChange, we believe that online learning doesn’t have to be boring, which is why we have an in-house animation and graphic design studio. What is it like to be a production designer and animator working with international development organizations? Read on to learn about what it’s like to be on the TechChange Creative Team from Senior Production Designer, Pablo Leon.

Where are you from?
I was born in Los Angeles, California and grew up in Guatemala.

What did you do before working at TechChange?
I was a sign artist at a store, and also did a lot of freelance work with graphics and such.

What exactly do you do at TechChange?
As a senior production designer, I wear many hats in the creative process. I’m a production designer, where I set out to create the look and feel of our projects. I’m also an illustrator. In addition, I do some motion graphics animations.

TechChange ICT4D animation 

How did you hear about TechChange?
I was in school at the time and decided that being a sign artist was just not for me. I wanted to do more with my skills. One day while I was browsing the web, I saw a post for a creative job at TechChange. I read up on the company, liked what I saw, went in for an interview, and the rest is history.

How did you get into animation?
I graduated from the Art Institute of Washington with a degree in media arts and animation. Animation, cartoons, and comics have always been a passion since I was young, and I didn’t see a reason to grow out of them.

TechChange CGAP animation

What is the most important lesson you’ve learned in doing graphics and animations for international development?
It is very important to be socially aware of what best conveys a message on screen. Translating certain topics to a visual medium can sometimes be difficult, especially when you’re not familiar with the subject or if it’s a very sensitive subject, such as religion.

The TechChange Team with the 2014 TechGirls during the Job Shadow Day visit The TechChange Team with the 2014 TechGirls during the Job Shadow Day visit 

How do you keep up with the latest developments in animation/multimedia technology and trends?
The Internet is a good place to start but there are only a handful of websites out there for it, such as Animation Scoop, or the ever controversial Cartoon Brew. The animation community is not huge but we tend to talk and learn from each other a lot.

What do you love most about working at TechChange?
I have the most fun when I can take complex content, tear it apart, and put it together with a narrative to make it simple for everyone to understand. The second best thing would be the coffee here. And arguing about geek culture wearing a Mexican wrestling mask is a close third on my list.

Between Two Nerds: Episode 1

What is your favorite TechChange moment so far?
Our move to a new office on U Street from Capitol Hill, and being able to hang up my Jurassic Park’s Jeff Goldblum print is quite a highlight.

Pablo with Jeff Goldblum photo Pablo works at his desk under his Jeff Goldblum photo 

What do you do when you’re not at TechChange? 
Basically I just draw and paint on my free time. I love working on the projects I get for TechChange, but working on personal projects is equally important as a stress reliever. I’m not a fan of resting, so workaholics unite!

If you had to direct someone to the best place to eat in D.C. where would it be?
Burger Tap & Shake has the best burgers in town. You cannot question me.

Happy Holidays 2014 from TechChange

Wishing you and all your loved ones a wonderful holiday season!

Where are you from?

I’m originally from Israel, specifically a city south of Tel Aviv called Rishon Le Zion.

What did you do before working at TechChange?

Before I worked at TechChange, I worked as an Animator/After Effects Compositor on a few different children’s cartoons. The shows were produced either in Israel, or in Europe. I worked both in a production studio environment and I spent some time traveling and working where ever I had a stable internet connection and a desk.

How did you hear about TechChange?

I heard about TechChange through a job posting on indeed.com.

What exactly do you do at TechChange? What does a typical day look like for you?

I coordinate the work of our amazing creative team, with the vision of the instructional design team and provide feedback and guidance for different projects. My typical day would start by talking to my team, getting their input on current projects, checking their progress and setting goals for the day. Followed by answering clients and team emails. After that I would go into either storyboarding, drafting a concept note for a project, editing video boards (for animation), animate, figuring out next steps for larger projects, hop on check-in calls with clients or any other task that requires my input. At the end of the day I would make sure that the creative team has delivered completed tasks, check in with Nick or Chris on long term deliverables and plan my next day. The job is pretty diverse and requires a lot of long term planning, as well as attention to details. The things I always try to ask myself are: Are we on schedule? Are we improving? Are the team members in the loop?”

How did you get into animation?

As a kid, I was (and still am) a geek that spent a lot of time indoors watching TV and movies – especially cartoons and Disney movies. With heroes like Bugs Bunny, Spiderman and the Genie, I was amazed by the power of animation. I couldn’t believe that there were people out there creating visual representations for stuff that I thought only existed in my head. Growing up, I went to an engineering high school, and my sense for design and animation wasn’t very encouraged. After I finished my mandatory military service, my girlfriend at the time (now my wife) sent me a link to the animation department of Bezalel Academy of Arts and Design in Jerusalem. I had no idea that a career in animation and design was even an option, but I told myself that if I get in, I’ll go for it. I applied and some how got through the tests. The first two years were very hard, but even after a lot of failures I couldn’t give up, because my drive to animate and draw kept growing as school was getting harder and harder. 4 years after graduating, I look back and I know that taking that chance was one of the best decisions I ever made.

Alon Alaskov creating interactive infographic

Alon Alaskov creating interactive infographic

What is the most important lesson you’ve learned in creating animations for international development and social change?

The most important lesson in international development that I’ve learned is that there is a lot of room for creative thinking. Coming from a design background, I try to approach animation projects with a clean slate and do a lot of exploration. I’ve learned that this approach can applies to international development-related work as well, especially when explaining data-intensive concepts in visually compelling ways that make it easier to understand.

How do you keep up with the latest developments in animation/multimedia technology and trends?

A lot of web browsing. I have a Google News feed that keeps me updated on these issues, as well as colleagues who post interesting articles on Facebook and Twitter.

What do you love most about working at TechChange?

The people. This is by far the best team I’ve ever had the chance to work with. There’s a wonderful environment here, amazing energy, and hard working individuals.

Alon with his birthday gifts from the office: cupcakes and a sketch of himself made by his co-worker Pablo

Alon with his birthday gifts from TechChange: cupcakes and a sketch of himself made by his co-worker Pablo

 What is your favorite TechChange moment so far?

After almost two years of living in the US, I finally got to have a proper Halloween office party. In the party I had the privilege to participate in a short intellectual experiment called: “Between Two Nerds”. Thanks to Nick Martin, Pablo Leon and Charlie Weems, it turned out to be one of the best productions I ever took part in.

What do you do when you’re not at TechChange?

I enjoy spending time with my wife, watch movies, read comics/books, work on personal animation/design projects, hike, play PC games, and hangout with friends.

If you had to direct someone to the best place to eat in D.C. where would it be?

Busboys and Poets. Great food, awesome atmosphere.

Does Alon’s job sound like your dream job? Apply to our Animator/Videographer position here.

 

How do you measure peace?

In July, DME for Peace got in touch with TechChange to help tell the story about the challenges that peacebuilders face. DME for Peace (Design, Monitoring & Evaluation for Peace) is a project of Search for Common Ground that serves as a network of peacebuilding practitioners, evaluators, and academics. As a platform for conflict management specialists to communicate with each other, DME for Peace allows this professional community to share best practices and insights on how to design, monitor, and evaluate peacebuilding practices around the world.

TechChange’s Creative team tackled DME for Peace’s challenge of communicating their story in a short, yet compelling way. Like many narratives, the best way to tell DME for Peace’s story was through a short, engaging animation. As 65% of all people are visual learners, TechChange’s Creative Director, Alon Askarov believes that to make data intensive information easier for people to digest, we need to communicate these ideas through graphic and data visualizations. TechChange’s creative team spent 4 weeks to create various assets and animations to create a video to tell DME for Peace’s story about the great work they are doing. We enjoyed our first collaboration with Search for Common Ground on this project and hope to help tell more stories about other projects and organizations doing great work around the world.

If your organization is interested in working with us to create an educational animation video, please contact the TechChange Creative Team at info@techchange.org.

TechChange Graphic Designer Rachel Roth explains to TechGirls Ghada and Nataly how to draw characters using Adobe Photoshop and Illustrator.

Yesterday, TechChange hosted a job shadow day with Nataly Ayyad and Ghada Missaoui, two incredibly talented young ladies participating in this year’s TechGirls program with the U.S. State Department. This selective exchange program encourages Middle Eastern and North African teenage girls to pursue science, technology, engineering, and math (STEM) careers. Within the next few weeks, they are travelling throughout the U.S. for their first time to visit technology companies such as Google, Facebook, Yahoo, and Instagram.

Nataly and Ghada, hailing from the Palestinian Territories and Tunisia respectively, were selected to participate in this program and spent the day at the TechChange headquarters to learn what it’s like to work at an international edtech social enterprise. Nataly hopes to go into web design and believes that technological skills can be empowering to underprivileged people, especially women. She looks forward to sharing her new skills with them. Ghada is very passionate about astronomy and one day hopes to pursue studies in astrophysics. She has built her own website called “Go Girls Engineering” using Adobe Muse to showcase engineering role models for young students.

2014 TechGirl Ghada and OscarTechGirl Ghada shows Oscar Chen her website, Go Girls Engineering, she created using Adobe Muse. They discuss the pros and cons of using design tools like Muse as opposed to coding by hand with WordPress. 

Throughout the day, Nataly and Ghada met with different members of the TechChange team to learn about digital animation, graphic design, digital photography, web design and programming, interactive infographics, data visualization, search engine optimization (SEO), customer relationship management (CRM) software such as SalesForce, instructional design for eLearning with Articulate Storyline, and more.

Upon arriving to TechChange, the TechGirls were eager to know when we would show them how we do our animation videos.

Alon Askarov explains animation to TechGirls Ghada and NatalyCreative Director Alon Askarov explains how he uses Adobe Edge Animate and After Effects to create TechChange animations.

“My favorite part of my day at TechChange was definitely learning about the animation process!” said Nataly.

Emily Frutcherman guides TechGirls Nataly and Gadha through ArticulateEducation Technologist intern, Emily Fruchterman, shows the TechGirls the online learning courses that TechChange developed with the Asian and Pacific Islander Wellness Center to scale HIV prevention

TechGirls Ghada and Nataly learn about photography with CharlieCharlie Weems demonstrates how to change aperture settings on a DSLR camera.

Cathie Chen explains Articulate to TechGirls Gadha and NatalyCathie Chen shows the TechGirls how to create a hotspot on Articulate Storyline.

Eric and Emily go over a project with TechGirls Nataly and GhadaEric Bihl and Emily Fruchterman do a hands-on session to show how to create triggers and slide layers on Articulate Storyline.

“Everything I learned at TechChange was very interesting, from learning about animations, digital photography, eLearning software, to understanding the diversity of online courses available,” commented Ghada.

TechGirls Group photo

Thanks for joining us, TechGirls!

See a summary of last year’s TechGirls Job Shadow day at TechChange here and click here to learn more about the TechGirls program.

I’ve always been a visual learner. As a digital animator, one of my responsibilities is trying to make important information in international development and public health organizations easier to understand and share. With 65 percent of all people as visual learners, it is important in data-intensive fields such as international development and public health to have training content that is easy to digest through graphic organizers and data visualizations. I’ve learned how creating an animation or interactive graphic mimics the learning process: breaking down components of a concept and putting them together. When animating, I see the pieces of an animation as creating joints for a once inanimate object. I am always learning more about that topic as I break down components and put them back together.

When working with Johns Hopkins Bloomberg School of Public Health Center for Communication Programs (JHU∙CCP), USAID, and FHI 360 on their new Global Health eLearning (GHeL) Center online course, Health Communication for Managers, I learned about the basics of health communication for global development professionals and academics and tried to make it engaging with an interactive infographic.

Although the creative process in building out this interactive graphic was a constant feedback loop with many iterations, here are the basic steps of how the process of creating an interactive infographic works:

1. Map out the vision and purpose of the infographic, and understand its constraints
When crafting a training program for health communication for managers, the Knowledge for Health Project (K4Health) at the JHU∙CCP contacted TechChange to produce animation videos to create an engaging learning experience with its infographic. They gave us a lot of creative freedom to make one of the training’s main infographics interactive. After a consultation with JHU∙CCP, we all agreed on the vision for the interactive graphic and its purpose for the graphic to be intuitive, visually appealing, simple, and easy to understand. Then JHU∙CCP sent us reference materials that included a general brief of interactivity requirements for the platform and technical specifications.

Last year, GHeL went through a significant site redesign and now hosts its 65+ free courses on an open source, open access Drupal platform. JHU∙CCP was excited to test out the new site features and, in keeping with latest trends in online learning, was interested in adding an interactive layer to its primarily text based courses. However, the majority of GHeL learners access the site from low and middle income countries where access to high speed internet remains a critical barrier. Any interactive elements added to the site needed to load easily and quickly in low bandwidth environments in order to cater to learner needs.

We decided to go with HTML5, the latest standard for HTML, as it is becoming almost a universal standard in terms of web browser support. Where it was previously only possible to do this level of interactivity with graphics either with Flash (a technology that is almost obsolete with more flaws than advantages) or with rather complex javascript, authoring something like this in HTML5 with a product like Adobe Edge Animate is relatively easy and powerful. By using HTML5, we can create a lightweight infographic that can load with minimal bandwidth without losing any graphic quality or interactive elements. The infographic will not only load quickly, but it will also be accessible on a tablet or mobile device without loading any additional resources.

Starting with the initial static images in text, PDF, and .jpg format, JHU∙CCP informed us that they didn’t want just a basic .jpg image with hotspot (an area on an image that has a function attached to it); they wanted a bit of “edge” to it. As a result, we interpreted the graphic similarly to the Google Doodle interactive logos. However, we tried to keep the graphics consistent with static printed version of graphic, yet with an interactive element.

2. Convert and reformat content to be web-friendly & break apart the graphic itself into layers and components.

For the next step, I traced these .jpg files to stay consistent with the original graphics, which appear in other parts of the training. I then created vector files with certain colors using Adobe Illustrator. When working with these files, my thinking process involved questions such as, “What part of the graphic will be clickable? What colors will change?” I then made a basic mock-up in Illustrator and used Adobe Edge Animate (Adobe’s version to HTML5 animation that is similar to Flash) to combine the component. This simple animation tool lets you create animations by combining multiple images within a time frame.

3. Build interactivity and triggers into graphic
JHU∙CCP sent us a brief of each graphic with buttons and Adobe Edge Animate, HTML5 animation web development authoring tool. The software resembled animation tools used including basic Adobe software. I then created a timeline where different states of the graphic appeared, adding breaks between the states. For the concentric circles within the graphic, I had to create each circle as a separate asset (or a button, picture, graphics, icons, illustrations, texts; components of an animation/infographic/illustration).

4. Combine animation with web development
I worked with my colleague Matthew on addressing bugs and optimizing the interactive infographic for different window sizes. He also assisted with responsive design (or designing for multiple devices and services), quality assurance (QA) and worked out the HTML5 coding. As an animator, it was a straightforward process to build graphic assets on a timeline, but I had issues with “what happens when you press on the thing”. Matt coded a conditioning system that made transitions smoother and user-friendly.

5. Get feedback and refine (ongoing)
In total, we created five graphics. Throughout the process, there were small edits in the text. Overall, I approached this interactive infographic project like any other animation project, but with interactive elements.

To access the free online course on “Health Communication for Managers”, please click here.

Interested in animating some of your static training content? Contact the TechChange Creative team at info@techchange.org.