There has been a recent surge in literature that is cynical of ICT4D projects. Spurred on by the randomized control trial results of ICT4D projects, such as those of the One Laptop Per Child initiative in Peru, more and more authors are concluding that ICT4D projects’ capacity to end poverty and promote transformative national or community development is often stifled by political hang-ups. Even annual ICT4D Fail Faires have occurred the past three years, where practitioners willingly explain how their project failed and what they learned.

Social media plays a major role in raising awareness about mass atrocities. In the most visible example, Invisible Children’s Kony 2012 video has garnered more than 90 million YouTube views. But the utility of social media for preventing atrocities goes beyond advocacy—a utility that the U.S. government (USG) should explore and embrace. How can the USG best leverage these tools for its atrocity prevention efforts?

You’ve heard of the 90/10 rule, right? I hadn’t heard the concept, at least, until recently. The meaning, though, I learned the hard way—an ICT-enabled project should be 90 percent planning and only 10 percent digital tool. Not the other way around.

We initiated the Nigeria Security Tracker, an effort to catalog and map political violence based on a weekly survey of domestic and international press, at least two years ago. We wanted to answer the question “are things getting worse in Nigeria?”

Text to Change’s Chief Technology Officer, Marcus Wagenaar, sat down with me yesterday to discuss new projects on the horizon and innovations in the mHealth field.  Text to Change is an international NGO which uses technology for social change, or as Marcus puts it, “not just a tech company.”  Instead, outreach is where Text to Change works. As the knowledge bearers about mHealth systems and …

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Have you ever been stuck on the mobile version of a website and were unable to go where you wanted just because you were surfing on your smartphone? One solution gaining prominence is called responsive design, which uses proportional measurements and other techniques to display …